Proper sound design for your multimedia is an investment, so maybe you want to save it for something important... like content that might increase sales and get you a bonus and time off to do stuff that’s fun… like spending your bonus.
I didn't aim to be a producer. It just happened. Actually, this all started in childhood, when I wanted to be a writer, an actor, and captain of the Starship Enterprise.
I guess you could say I'm a half techie, half creative type. I manage a sound studio for a multi-media company, and most of my work is with broadcast and advertising companies as a sound designer, voice actor and script writer. Because I'm a music fan--and by default an audio engineer--I also work extensively with recording artists and songwriters.
I majored in Broadcast Communication, and worked in the broadcast industry for 15 years, starting part-time when I was still a freshman in college. I did a lot of side gigs during that time-- and decided I liked the side gigs more. I traded in the monotony of corporate broadcast for the diversity of multi-media production.
On any given day I might: produce music for a TV commercial, write a web ad, voice a promo, narrate an explainer video or track a band. The work is always steady, and always interesting.
Since that's not quite enough, I teach audio engineering part time.
Whether I'm writing, voice acting, editing or teaching, I'm learning something: Learning about products and technologies. Learning the latest trends in music and advertising. And learning about myself. What I've learned most about myself is that I am obsessively curious.
Best of all, I'm aware that to be driven by curiosity is to continue to learn.
In looking back to what I wanted as a kid, I realize that I actually have it!
I'm a voice actor, I get to write creatively- and I work in a studio that, like the Starship Enterprise, has a flashy, blinky control panel!